Ambient light gets brighter when not focusing on one object
In the third person example map after i added the fire particle everything gets brighter and brighter when i'm not looking at it. Is there a simple way to fix that? (i'm really new to this engine)
asked Aug 11 '16 at 10:03 AM in Using UE4
This is caused by Eye Adaptation (Auto Exposure).
You can disable this completely by adding a post process volume that is set to Unbound and the Max and Min brightness to 1.0 for things to be consistent.
If you like the effect in game but don't want to see it while working in the editor you can go to the Viewport > Show > Post Processing > and uncheck the box next to Auto-Exposure.
I hope this helps.
answered Aug 11 '16 at 08:44 PM
Tim Hobson ♦♦ STAFF
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