Stuttering in published alpha on android
I published my android game on google play as alpha, the game is done by using blueprints. The problem is that the game is stuttering on all android devices, at least more or less. The game is quite simple and short side scroller: *Level Design, not too many box brushes *On level all texture are on power of two, user widget textures are not.. *All materials are unlit *Mobile HDR is switched off etc.
The problem is that nothing seems to help, and all graphical changes I try won't affect on android. Not even the console commands through event begin play. I don't have any mobile starter content at the moment, I removed it after some time. Any ideas what I should try next?
Thanks in advance, meanwhile I'm going to try to implement a leaderboard and ads.. giving me some head ache too :)
asked Aug 11 '16 at 12:10 PM in Packaging & Deployment
So the first thing I looked at when I opened your project was your baby model. Your baby has 107695 triangles and you're trying to make a mobile game.
Triangle count of the entire scene should be iPad4 and iPad Air. This can be seen with stat openglrhi on device, stat d3d11rhi in ES2 previewer on PC.
So I tested your project on a Nexus 5 and a Samsung Galaxy S5. On the Nexus, FPS ranges were 23 - 25. On the S5, the FPS ranges were between 40 and 60. The Nexus is on 6.0.1 and the S5 is on 5.0.0 Android Version.
I would highly suggest lowering the triangles on the fbx model in the very least. Make sure that your device has enough space on it and make sure tons of apps aren't opened while you're testing either.
Let me know how this information works out for you!
answered Aug 19 '16 at 08:56 PM
Did you go through our documentation for mobile development?
Please make sure you've optimized your game for mobile development. I woudl also check out our Unreal Match 3 documentation.
answered Aug 15 '16 at 08:27 PM
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