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Modifying components of parent blueprint

Let's say I have a blueprint which contains a sphere component, used as a detection range.

I want to make a child blueprint with a different detection range. But in the blueprint editor, all components belonging to the parent blueprint are hidden.

I know I can make a variable and change the sphere radius in the construction script, but is this the intended way of achieving this?

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asked Mar 11 '14 at 02:48 AM in Blueprint Scripting

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ue4-archive ♦♦ STAFF
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You can modify properties of native components (ie those added in C++) in a child Blueprint, but currently you cannot directly modify defaults for components added in a parent Blueprint. Your solution of using the construction script is the best way to do this at the moment, but this is something we would like to support in future.

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answered Mar 11 '14 at 02:48 AM

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ue4-archive ♦♦ STAFF
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avatar image ue4-archive ♦♦ STAFF Mar 11 '14 at 02:48 AM

Thanks James!

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