Lightmap problem after reopen project. Rendering lightmap> save scene> close program>open again> bad lightmap?!?!
With the information provided, this is not enough to proceed.
This really only looks like it could be one of the following:
- Low lightmap resolution
- Poor UV Lightmap layout: UV islands get too low of a resolution, even with a large lightmap
- Shading differences between actors with static indirect lighting, which is a limitation of the current implementation of lightmass.
To continue investigation the following information is needed::
- Needs to be reproducible. Are you able to reproduce this in a blank project or only with your level/project/assets?
- Screenshot of Lightmap Density View (ViewMode > Optimizations > Lightmap Density)
- Screenshot of UV Layout of the most offending assets like the curved desks
- Specific light settings used
Thank you!
Tim
If you provide the other information I requested I’ll have much more to work from and offer some suggestions.