Level streaming, how to prevent AI from falling
Greetings, I really like world composition feature in UE4. However, I have a question. When you have placed all ur NPCs/AIs in a persisten level and put some pathtargets to a level which will be streamed off on a 10000m distance for example, all these AIs will fall down if they are in a region which will be streamed off.
My question is, whats a basic idea to prevent this and let AIs to travel seamlessly between regions without falling when landscape is streamed off? While you still using a worldcomposition tool?
asked Aug 11 '16 at 01:53 PM in Using UE4
You need to have a ground plane or collision on the same level as the AI, its as simple as that. Either move the AI into levels which have a ground plane or you need to add a ground plane / collision to your persistent where your AI's are.
Moving the AI into levels which have a landscape is better in my opinion. And if you need AI to move across large areas I would use nav invoker components to do that, and if you really need you can control loading and unload manually with world comp, although it's not recommended.
answered Nov 03 '18 at 11:11 AM
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