Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Level streaming, how to prevent AI from falling

Greetings, I really like world composition feature in UE4. However, I have a question. When you have placed all ur NPCs/AIs in a persisten level and put some pathtargets to a level which will be streamed off on a 10000m distance for example, all these AIs will fall down if they are in a region which will be streamed off.

My question is, whats a basic idea to prevent this and let AIs to travel seamlessly between regions without falling when landscape is streamed off? While you still using a worldcomposition tool?

Product Version: UE 4.12
more ▼

asked Aug 11 '16 at 01:53 PM in Using UE4

avatar image

28 4 5 11

avatar image Crazy Rabbits Nov 03 '18 at 03:20 AM

years have passed and this problem has not been solved. Can someone tell me how to prevent the AI generated by the level flow and some physical simulation objects from falling when unloading the level?

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

You need to have a ground plane or collision on the same level as the AI, its as simple as that. Either move the AI into levels which have a ground plane or you need to add a ground plane / collision to your persistent where your AI's are.

Moving the AI into levels which have a landscape is better in my opinion. And if you need AI to move across large areas I would use nav invoker components to do that, and if you really need you can control loading and unload manually with world comp, although it's not recommended.

more ▼

answered Nov 03 '18 at 11:11 AM

avatar image

Steve SybrSyn
1.5k 4 5 10

avatar image Crazy Rabbits Nov 03 '18 at 12:11 PM

When the player approaches these levels, the AI is generated, but after the player is away, unloading the level causes the AI to drop below the map, some generated Physical objects will also fall after unloading the level,Cut down plants and resources will be reborn. How do you solve this problem? If I can't solve it, I will have to give up the world.I am sorry that I am not good at English, thank you for your help!

avatar image Steve SybrSyn Nov 03 '18 at 06:14 PM

The answer is the same. You need to either move those objects to the same level as the landscape or add collision to the levels that the objects are on to prevent them from falling through.

avatar image Crazy Rabbits Nov 05 '18 at 03:05 PM

when sublevel unload they fall down

avatar image Dino zavr Nov 07 '18 at 12:24 PM

I think you should destroy all AI inside unloaded level, you should create some manager system that controls level and AI spawning. If you need AI to be persistent even if level gets unloaded then just add persistent invisible collision mesh like flat plane or invisible landscape with collision like answered above. The other choice would be to disable their movement component, so they will be frozen and never fall, but you should enable their movement after level gets loaded again.

avatar image Medvega Nov 07 '18 at 05:45 PM

The other choice would be to disable their movement component

This is a very good solution actually.
(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question