Level Based Camera Boom Lengths?
I am currently trying to develop my third person game. I want there to be some default values which I can set my camera boom to, depending on which level the player is in.
For example in level type 1 I want to set the camera boom length to 800 units, but in level type 2 I want it to be set to 1500 units. There will be multiple levels of each type.
Is there someway that I can tag levels and refer to these tags in my character controller to set the camera boom length corresponding to the tag? Or could I communicate some value between the level blueprint and the character controller to set the length?
Any help is much appreciated.
asked Aug 11 '16 at 03:06 PM in Blueprint Scripting
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