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Problem with "Unreferenced Local Variable" ?

So... I'm Getting this error each and every single time, tried everything to fix it, but no luck. Anyone? alt text

void AHexagonTile::FindDirections() {

 for (TActorIterator<AActor> ActorItr(GetWorld(), AHexagonTile::GetClass()); ActorItr; ++ActorItr)
 {
     AHexagonTile* DirectionHexa;


     if (DirectionHexa->CoordinateX == CoordinateX -1)
         if (DirectionHexa->CoordinateY == CoordinateY)
             Directions.Add(DirectionHexa); //Adding the one with (X,Y : -1, 0)

     if (DirectionHexa->CoordinateX == CoordinateX + 1)
         if (DirectionHexa->CoordinateY == CoordinateY)
             Directions.Add(DirectionHexa); //Adding the one with (X,Y : +1, 0)

     if (DirectionHexa->CoordinateX == CoordinateX + 1)
         if (DirectionHexa->CoordinateY == CoordinateY -1)
             Directions.Add(DirectionHexa); //Adding the one with (X,Y : +1, -1)

     if (DirectionHexa->CoordinateX == CoordinateX - 1)
         if (DirectionHexa->CoordinateY == CoordinateY - 1)
             Directions.Add(DirectionHexa); //Adding the one with (X,Y : -1, -1)

     if (DirectionHexa->CoordinateX == CoordinateX)
         if (DirectionHexa->CoordinateY == CoordinateY + 1)
             Directions.Add(DirectionHexa); //Adding the one with (X,Y : 0, +1)

     if (DirectionHexa->CoordinateX == CoordinateX)
         if (DirectionHexa->CoordinateY == CoordinateY - 1)
             Directions.Add(DirectionHexa); //Adding the one with (X,Y : 0, -1)

 }


}

Product Version: UE 4.13 Preview
Tags:
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asked Aug 11 '16 at 07:03 PM in C++ Programming

avatar image

Giliath
1 1 4

avatar image Atheist91 Aug 12 '16 at 08:03 AM

Is this your actual function or did you just leave out some parts of the code? For example filling DirectionHexa variable?

If that's not the case, then the issue might be with your variable not being initialized.

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