How to attach a ragdoll skeletal mesh to a static mesh in run time?
I ragdoll the player character after a spear hits him .
now I want to attach him to that spear.
I tried to do that but he backs to animation
asked Aug 11 '16 at 08:24 PM in Blueprint Scripting
I added this to the FirstPersonProjectile component and it seems to work pretty well. It should at least give you a good starting point.
answered Aug 12 '16 at 06:29 PM
TJ V ♦♦ STAFF
maybe ATTACH COMPONENT TO ACTOR(or comp) could help you
if it doesn't work, you can consider to write a function using Set Socket Location and exec it every tick
answered Aug 22 '16 at 04:40 AM
if u want to stop anim playing, just follow these step:
get mesh-set anim instance(null) 【in bp or c++】
get mesh-set simulate physics(true) [significant]
don't forget to set collision type to block all or sth else
answered Aug 22 '16 at 01:41 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here