x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

How do I Modify air speed using blueprints

Hello Everyone I have a Question is there a way that I could Modify air speed of a static actor in Blue Prints? I'm basically trying to create a jet fighter game and I wanted to know if there is way that I can set forward acceleration? Thank you

Product Version: Not Selected
Tags:
more ▼

asked Mar 11 '14 at 02:49 AM in Blueprint Scripting

avatar image

ue4-archive ♦♦ STAFF
50k 3670 1999 9124

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

2 answers: sort voted first

Character may not be the best base class for a jet fighter. You will probably want to write your flying movement yourself inside the Tick function or event. We are actually working on a 'flying game' template, though I am not sure it will make the next release.

more ▼

answered Mar 11 '14 at 02:49 AM

avatar image

ue4-archive ♦♦ STAFF
50k 3670 1999 9124

avatar image ue4-archive ♦♦ STAFF Mar 11 '14 at 02:49 AM

When does the next release come out?

avatar image ue4-archive ♦♦ STAFF Mar 11 '14 at 02:49 AM

We're aiming for a mid October to early November release range. Bugs willing, of course

avatar image ue4-archive ♦♦ STAFF Mar 11 '14 at 02:49 AM

Ah Ok I see

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

You should probably not use static mesh actor, and instead use the Character actor instead :)

Characters dont have to have a skeletal mesh component, you can add a static mesh component to them if that is your goal.

alt text

then you can use all the movement component features that are built into the Character class :)

If you are doing a third person jet fighter game, you can start with the Third Person starter project

then you can edit the MyCharacter blueprint to add a static mesh component and select your jet fighter mesh as the static mesh component's mesh :)

then you will have air speed, and many other properties available to you :)

Rama

more ▼

answered Mar 11 '14 at 02:49 AM

avatar image

ue4-archive ♦♦ STAFF
50k 3670 1999 9124

avatar image ue4-archive ♦♦ STAFF Mar 11 '14 at 02:49 AM

Awesome Thanks :)

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question