Hello Everyone I have a Question is there a way that I could Modify air speed of a static actor in Blue Prints? I’m basically trying to create a jet fighter game and I wanted to know if there is way that I can set forward acceleration? Thank you
Character may not be the best base class for a jet fighter. You will probably want to write your flying movement yourself inside the Tick function or event. We are actually working on a ‘flying game’ template, though I am not sure it will make the next release.
When does the next release come out?
We’re aiming for a mid October to early November release range. Bugs willing, of course
Ah Ok I see
You should probably not use static mesh actor, and instead use the Character actor instead
Characters dont have to have a skeletal mesh component, you can add a static mesh component to them if that is your goal.
then you can use all the movement component features that are built into the Character class
If you are doing a third person jet fighter game, you can start with the Third Person starter project
then you can edit the MyCharacter blueprint to add a static mesh component and select your jet fighter mesh as the static mesh component’s mesh
then you will have air speed, and many other properties available to you
Rama
Awesome Thanks