How do I Modify air speed using blueprints
Hello Everyone I have a Question is there a way that I could Modify air speed of a static actor in Blue Prints? I'm basically trying to create a jet fighter game and I wanted to know if there is way that I can set forward acceleration? Thank you
asked Mar 11 '14 at 02:49 AM in Blueprint Scripting
ue4-archive ♦♦ STAFF
Character may not be the best base class for a jet fighter. You will probably want to write your flying movement yourself inside the Tick function or event. We are actually working on a 'flying game' template, though I am not sure it will make the next release.
You should probably not use static mesh actor, and instead use the Character actor instead :)
Characters dont have to have a skeletal mesh component, you can add a static mesh component to them if that is your goal.
then you can use all the movement component features that are built into the Character class :)
If you are doing a third person jet fighter game, you can start with the Third Person starter project
then you can edit the MyCharacter blueprint to add a static mesh component and select your jet fighter mesh as the static mesh component's mesh :)
then you will have air speed, and many other properties available to you :)
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