How do I Modify air speed using blueprints

Hello Everyone I have a Question is there a way that I could Modify air speed of a static actor in Blue Prints? I’m basically trying to create a jet fighter game and I wanted to know if there is way that I can set forward acceleration? Thank you

Character may not be the best base class for a jet fighter. You will probably want to write your flying movement yourself inside the Tick function or event. We are actually working on a ‘flying game’ template, though I am not sure it will make the next release.

When does the next release come out?

We’re aiming for a mid October to early November release range. Bugs willing, of course

Ah Ok I see

You should probably not use static mesh actor, and instead use the Character actor instead :slight_smile:

Characters dont have to have a skeletal mesh component, you can add a static mesh component to them if that is your goal.

then you can use all the movement component features that are built into the Character class :slight_smile:

If you are doing a third person jet fighter game, you can start with the Third Person starter project

then you can edit the MyCharacter blueprint to add a static mesh component and select your jet fighter mesh as the static mesh component’s mesh :slight_smile:

then you will have air speed, and many other properties available to you :slight_smile:

Rama

Awesome Thanks :slight_smile: