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Text Render Component Hidden When Not In View But Still Viewable

Create project, add text render component, set render to custom depth, set stencil to 1, make sure all other stencil requirements are met (PP Volume with mat, and correct project settings), look at the component and move down below floor at camera speed 1, when the component is not fully covered by floor you can see the outline, but when it becomes fully covered it can no longer be seen (sometimes you may move just right so it can be seen when fully covered, just keep going down).

I dont think this is a bug, just the component not taking into account that it is being outlined since if you select it and move below the floor it can bee seen (if if im correct, the selection program is just using the custom render depth)

Product Version: UE 4.12
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asked Aug 12 '16 at 12:08 AM in Bug Reports

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avatar image Adam Davis STAFF Aug 12 '16 at 01:45 PM

Hi gmc,

alt text

Is this what you mean? If so this is expected behavior. Any selected actor will maintain the ability to be seen when selected. To remove this, press the G key to look in game view. If this is not what you're referring to, could you provide a specific example of what you are experiencing? The steps provided are a bit unclear, specifically: "make sure all other stencil requirements are met (PP Volume with mat, and correct project settings)". Further clarification may help to determine what is occurring.

selectedactor.png (139.8 kB)
avatar image gmc Aug 12 '16 at 01:52 PM

No, sorry if I made my question a little confusing with the last paragraph. What I am talking about is when the render component is not selected and is set to render in the custom depth and has a colored stencil outline, it will still disappear when hidden behind an object, while any other component will not (IE static mesh)

With that last paragraph I was trying to say that I don't think this a bug, but merely an oversight since, as seen in your picture, when selected it can be seen through objects.

This is the effect I am talking about (the objects are behind a wall and outlined) but the text component won't do that, and my theory is because, when not visible, it sets its self to Hidden In Game (or something like that) and is not accounting for the outline around it.

Correct Outlining

I can add a video too, if needed!

correct.jpg (15.0 kB)
avatar image Adam Davis STAFF Aug 15 '16 at 05:38 PM

Can you show me a video of what you are experiencing? Thus far I have not been able to reproduce this on my end, so perhaps a video showing what youa re seeing will help me to reproduce this.

avatar image gmc Aug 15 '16 at 08:40 PM

Sure thing! Here is the Link to the video! There are annotations telling what is happening, short video may need to pause to read.

If you need anything else, just say so!

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Hi gmc,

I've done some research and I believe the actor is working as intended. Text Render actors are set to stop rendering when outside of the camera view. You can fix what you are seeing by increasing the Bounds Scale within the Text Render Actor's Detail's Pane.

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answered Aug 17 '16 at 03:36 PM

avatar image gmc Aug 17 '16 at 03:59 PM

Increasing the bounds did work, and I could have sworn I checked that, I guess I did not increase it enough, but what I was trying to get at is that the component should no longer stop rendering now that it has the ability to be seen at all times, or at least some way to make the outline stay visible so I don't have to increase the bounds for every text component I add.

Also, the bounds scale says its only used by static mesh and skeletal mesh components, but it is clearly working for the text component.

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