[UMG] how to set the selected option?

i did a menu to change the video settings in a game, but i’m having some troubles, when i first open the menu i want to see what options are selected, but they don’t show, i took a ss of how they look:

in the combo box after selecting everything is ok, but before selecting they just show this arrow in the checkbox (fullscreen) the default is “true” (even when it’s not, like in this example), you may say “but you need to do some code to tell what option should be selected”, and i did, apparently it’s wrong, but i show you what i’ve done:

the function “convert to string” basically receives from 0 to 3 as input and returns from “Low” to “Epic”

so, what am i doing wrong?

I recall this being an issue with UMG (at least back in 4.9). You can’t simply set the selected entry - you need to rebuild the widget as well so the new settings (rendering-wise) take effect. Unfortunately I can’t point you to any resources that would help you. I wish you the best of luck in getting this resolved.

i just tried again in 4.13 and now it seems to work, i just used “set selected option” like in the screenshot above, maybe it was a bug from 4.12.

topic solved