How do I start making a game?

Hello and I apologize for my lack of knowledge. I want to make a game similar to State of Decay just so you know what I’m looking to do, my question is how do I start? I was planning to start with making the landscape and buildings but I know nothing about actually building a game so what should I put into a {Level} and as far as wanting all the structures and vehicles to be entered and interacted with, how does loading and level streaming come into play. again I apologize for being so unknowledgeable about game building. Thank you for your time and support.

Not to be a buzz-kill, but your most likely not going to be able to make a game like that by yourself. There are a few individuals who can make a 3D game by themself but they are rare.

Pick the area of development that interests you the most and start learning about that. Such as level design, or modeling, or programming. Then, join one of the royalty team projects that accepts newer developers.

Thanks for not actually giving me any advice pertaining to my question, if all you wanted to do is try to tell someone what “you” don’t believe they could be capable of please go on and stick to your own posts. Respectfully, Thank you

I did answer the question, of course from my experience. Take it as you will. Read it again, I gave good advice.

You start by making a very simple prototype that eventually ends up implementing all the features and mechanics you need (movement and interactions with environments, vehicles and characters et cetera).

This prototype would initially be a single map, so there is no need to worry about level streaming and stuff like that at this point, and you shouldn’t worry about the design of the landscape or buildings either - checkered boxes will suffice until you actually have a working prototype in a single, simple map. I cannot stress enough how important it is to ignore graphics and “look development” until you actually have something that is playable.

Once everything works (this will take a very long time) then you can start making a budget for texture and vertex memory per map, and given that you will know how much you can put in a map before you need to start moving stuff out into streamed maps.

Start with the movement of the player character and camera, then try to make a simple boxy building that the player can enter by opening a door.

One thing at a time.

Try to make an AI-controlled character that will chase the player character. Then try to make a vehicle that the player can control. Then try to make it possible for the player to enter a car and take control of it. And so on.

One thing at a time.

Everything you do will fail at first, but if you stick with it, you will eventually make something that works, and then you can move on to the next feature. Sometimes the first ten attempts will fail in some way or another, but if you want to make a game, you will make an eleventh attempt.

While doing this, one small thing at a time, come back here and ask specific questions if there is some particular thing you really cannot figure out, despite your many focused, hand-on attempts.

You learn by doing, trying, failing and succeeding. You make progress by trying small things, tweaking, trying again, until one small thing works. Then you start working on the next small thing. Rinse and repeat.

Use the forums for this kind of discussions/suggestions please.

https://forums.unrealengine.com/forumdisplay.php?26-General-Discussion

AnswerHub is more suitable for bug reports and specific problems you seek answers for.

Thank you this has been very informative, I am on the right track then bc I have just been working o. These prototypes as you said. I am not worried about failure. I have owned my own businesses since I was 16 and my moto has always been. “Success is failing over and over without losing enthusiasm”. I very much appreciate your input. thank you against