Can't package build despite compiling in-engine without issue

Hello,

For some reason my packaging will fail every time it hits my TwinStickHUD blueprint with this info -

MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-03.38.20:749][ 0]LogInit:Display: Warning/Error Summary (Unique only)
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-03.38.20:749][ 0]LogInit:Display: -----------------------------------
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-03.38.20:749][ 0]LogInit:Display: LogBlueprint:Error: Compiler Error The property associated with Score could not be found from Source: /Game/Blueprints/TwinStickHUD.TwinStickHUD
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-03.38.20:749][ 0]LogInit:Display: LogBlueprint:Warning: [TwinStickHUD] CreatePinForVariable: ‘Score’ variable not found. Base class was probably changed.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-03.38.20:749][ 0]LogInit:Display: LogBlueprint:Warning: Compiler Warning [0005.28] Compile of TwinStickHUD failed. 1 Fatal Issue(s) 0 Warning(s) [in 3 ms] (/Game/Blueprints/TwinStickHUD.TwinStickHUD)
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-03.38.20:749][ 0]LogInit:Display: LogBlueprint:Warning: Compiler Warning [0005.28] Compile of TwinStickHUD failed. 1 Fatal Issue(s) 1 Warning(s) [in 0 ms] (/Game/Blueprints/TwinStickHUD.TwinStickHUD)
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-03.38.20:750][ 0]LogInit:Display: LogBlueprint:Warning: Compiler Warning [0005.28] Compile of TwinStickHUD failed. 1 Fatal Issue(s) 2 Warning(s) [in 0 ms] (/Game/Blueprints/TwinStickHUD.TwinStickHUD)
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-03.38.20:750][ 0]LogInit:Display: LogBlueprint:Warning: Compiler Warning [0007.37] Compile of TwinStickHUD failed. 1 Fatal Issue(s) 0 Warning(s) [in 6 ms] (/Game/Blueprints/TwinStickHUD.TwinStickHUD)
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-03.38.20:750][ 0]LogInit:Display: LogBlueprint:Warning: Compiler Warning [0007.37] Compile of TwinStickHUD failed. 1 Fatal Issue(s) 1 Warning(s) [in 0 ms] (/Game/Blueprints/TwinStickHUD.TwinStickHUD)
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-03.38.20:750][ 0]LogInit:Display: LogBlueprint:Warning: Compiler Warning [0007.37] Compile of TwinStickHUD failed. 1 Fatal Issue(s) 2 Warning(s) [in 0 ms] (/Game/Blueprints/TwinStickHUD.TwinStickHUD)
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-03.38.20:750][ 0]LogInit:Display:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-03.38.20:751][ 0]LogInit:Display: Failure - 2 error(s), 8 warning(s)
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-03.38.20:751][ 0]LogInit:Display:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Execution of commandlet took: 4.19 seconds
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 8.2852449s to run UE4Editor-Cmd.exe, ExitCode=1
MainFrameActions: Packaging (Windows (64-bit)): Project.Cook: Cook failed. Deleting cooked data.
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Cook failed. —> AutomationTool.AutomationException: BUILD FAILED: Failed while running Cook for C:\Users\Paul\Documents\Unreal Projects\TwinStickShooter\TwinStickShooter.uproject; see log C:\Users\Paul\AppData\R
oaming\Unreal Engine\AutomationTool\Logs\E+Program+Files+(x86)+Epic+Games+4.12\Cook-2016.08.11-20.38.21.txt
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunCommandlet(FileReference ProjectName, String UE4Exe, String Commandlet, String Parameters)
MainFrameActions: Packaging (Windows (64-bit)): at Project.Cook(ProjectParams Params)
MainFrameActions: Packaging (Windows (64-bit)): — End of inner exception stack trace —
MainFrameActions: Packaging (Windows (64-bit)): at Project.Cook(ProjectParams Params)
MainFrameActions: Packaging (Windows (64-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params)
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.BuildCommand.Execute()
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary1 Commands)
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Automation.Process(String[] CommandLine)
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Program.MainProc(Object Param)
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Program.Main()
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
MainFrameActions: Packaging (Windows (64-bit)): Domain_ProcessExit
MainFrameActions: Packaging (Windows (64-bit)): copying UAT log files…
MainFrameActions: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults:Error: Error Unknown Cook Failure

When I look at the blueprints contained in TwinStickHUD they both can be compiled without problem, attached is an image of what those look like.

Any ideas?

in your log, there seems to be a problem with your score variable.

I checked in on the Score function in my HUD and that seemed to compile perfectly fine, here are some screens on how it’s organized… Any other ideas?

are you sure you set the good game mode in your project settings?

Hi HugeJackedMan,

Have you recently moved any assets within your content browser that are being referenced? Try running “Fix Up Redirectors” on your Contents folder by pressing RMB on the folder and using the “Fix Up Redirectors” option. See if this fixes the error you are experiencing.

I tried all different games modes and attempted to compile, all failed :frowning:

I right clicked on ‘Content’ and Fixed up Redirectors, it hitched for a second but gave me no prompt so I assumed it did something… I gave it another go and it failed again :frowning: I have attached my log file on my last compile…link text

It seems to not like TwinStickHUD, but I have recompiled that blueprint multiple times with it returning a green checkmark symbolizing it’s working. It also works in-game…

Are you receiving any compile errors in either TwinStickHUD or EnemyCharacter blueprints?

Here’s what happens when I compile within the HUD graph’s -
Info The execution path doesn’t end with a return node. Cast Failed
Info The execution path doesn’t end with a return node. Cast Failed
Info [0072.38] Compile of TwinStickHUD successful! [in 66 ms] (/Game/Blueprints/TwinStickHUD.TwinStickHUD)

Enemy Character -
Info [0150.42] Compile of EnemyCharacter successful! [in 114 ms] (/Game/Blueprints/EnemyCharacter.EnemyCharacter)

This may potentially resolve the error: Drag off of the execution pins from your cast nodes and add a return node to each. Then compile and try to package again.