Scene still displayed in Vive after closing VR Preview
I tried changing my mirror mode settings for the VR preview (attempting to get a fullscreen image on the mirrored window) via console commands from a BP node.
After starting a VR preview with the 'HMD mirror mode 4' command (which I see some have reported as not working for the Vive), I got a black screen on the mirrored window. When I closed the VR preview, a frozen image of my scene was still displaying on the HMD, though I had closed the preview, so that I couldn't see the typical Vive home area.
I changed the Engine.ini WindowMirrorMode setting to 2 as suggested in the forums, and this fixed the black mirror window (though in stereo distorted format instead of the default), but when I exit VR previews, the last frame of the scene I was playing is still visible on the HMD.
EDIT: It seems like the frozen frame issue also happens with clean projects. I may have just not noticed it before. Also, my mirror window is appearing normal in these cleans projects (with vertical black bars on either side of a mono image).
After doing a bit more digging I was able to find that these are known issues. I have provided links to the public tracker. Please feel free to visit these threads for future updates.
Make it a great day
answered Aug 12 '16 at 05:34 PM
Rudy Q ♦♦ STAFF
That frozen image is normal as long as you have the editor running. This doesnt happen with a packaged game as far as i experienced. Regarding the mirrow window, yes, this is quite "broken" in UE4 and only works correctly on the Oculus Rift. If you try to modify those settings on the Vive, things like the black mirror window happen. Also, while for the oculus the mirror mode 2 should be the "normal" mono one, for the vive mode 2 is stereo view. Try setting it to mode 1 manually in the config file.
answered Aug 12 '16 at 07:57 AM
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