Bug: Camera Crane breaks camera
I'm trying to animate a camerarig_crane actor.
I create the actor and a new cine camera, attach the camera to the actor and zero out the transforms on the camera. I add Crane Arm Length, Crane Pitch and Crane Yaw to be tracked in the sequence and animate those.
The first keyframe will be fine, but as soon as I add a second key, the camera is looking in a weird direction. Checking the transforms on the camera reveals nothing and all it's rotations are still zero.
Is this a known bug and is there a work around for it?
asked Aug 12 '16 at 07:44 AM in Bug Reports
I was able to boil this down and reproduce it. It is entered as UE-34968. Thanks for reporting it.
answered Aug 19 '16 at 08:05 PM
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