Why texture tiling?

Hello!

I made a cube model, and made the materials in UE4 to it. My problem is, the material not streching te texture to the entire side of the cube. I tried to change the settings (Wrap to Clamp), but nothing.

what should I do?
Thanks for any help!

  1. did you unwrap the cube in your 3d program?
  2. how much experience do you have uvw-unwrapping?
  3. google “how to unwrap textures on 3d models for 3DPROGRAMYOUUSE

:slight_smile:

No, and never did before :frowning: It’s looks like making a UV map, but I have different material to all the six faces, and dont know how to do this :frowning:

I could link you to a random video, but since you need to find the video that works for you, as I stated in no. 3, google is your friend.

“unwrap uvw 3dsmax” should work.