Is there a way to query camera vector and also the light vectors that will be used in the shadow passes for procedural meshes?

Is there a way to get the camera vector in blueprint? I am currently getting the player camera manager from BP.

Also when it comes to rendering, I have some procedural geometry that aligns to the camera. When it comes to rendering the shadow pass, this will need to face the light direction. Is there a way to have the geometry be given the right vector from blueprint in both the passes. I want the geometry to face the camera in the main pass and the light in the shadow pass.