Blueprint-called Level Sequencer plays faster than normal

Hello!

In Level Sequencer I have created a sequence that I want to be played at a certain point in a map. If a drag out the sequence in the level and enable Auto play, the sequence plays normally. But when I play the sequence from blueprint (see the picture below), it plays way too fast.

Does anyone have any idea of why this is happening and how to fix it?

/Accel Sjöström

I am having this problem as well on 4.12.5. The sequence lasts for the proper amount of time, but the camera moves at more than x2.5 speed.