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Unreal Crash during the opening of the project

MachineId:4635BB6B43F077B543D77DB2E79F5CB9 EpicAccountId:3b147dc1891f421db934dab6ac4701d1

Access violation - code c0000005 (first/second chance not available)

UE4Editor_Engine!UWorld::GetFirstPlayerController() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\engine\private\world.cpp:3346] UE4Editor_RTS_dev_408!ARTSPawn::ARTSPawn() [c:\users\evgen\documents\ue\rts_dev\source\rts_dev\rtspawn.cpp:29] UE4Editor_CoreUObject!UClass::CreateDefaultObject() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\class.cpp:3340] UE4Editor_CoreUObject!UObjectLoadAllCompiledInDefaultProperties() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectbase.cpp:725] UE4Editor_CoreUObject!ProcessNewlyLoadedUObjects() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectbase.cpp:819] UE4Editor_CoreUObject!TBaseStaticDelegateInstance::ExecuteIfSafe() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:1021] UE4Editor_Core!TBaseMulticastDelegate::Broadcast() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\core\public\delegates\delegatesignatureimpl_variadics.inl:921] UE4Editor_Core!FModuleManager::LoadModuleWithFailureReason() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\core\private\modules\modulemanager.cpp:461] UE4Editor_Projects!FModuleDescriptor::LoadModulesForPhase() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\projects\private\moduledescriptor.cpp:398] UE4Editor_Projects!FProjectManager::LoadModulesForProject() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\projects\private\projectmanager.cpp:53] UE4Editor!FEngineLoop::LoadStartupModules() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:2163] UE4Editor!FEngineLoop::PreInit() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:1609] UE4Editor!GuardedMain() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\launch\private\launch.cpp:114] UE4Editor!GuardedMainWrapper() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:126] UE4Editor!WinMain() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:200] UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264] kernel32 ntdll

Product Version: UE 4.12
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asked Aug 12 '16 at 11:38 AM in Using UE4

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APlayerController* MyController = GetWorld()->GetFirstPlayerController(); MyController->bShowMouseCursor = true; MyController->bEnableClickEvents = true; MyController->bEnableTouchOverEvents = true;

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answered Aug 12 '16 at 11:42 AM

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