Unreal Crash during the opening of the project

MachineId:4635BB6B43F077B543D77DB2E79F5CB9
EpicAccountId:3b147dc1891f421db934dab6ac4701d1

Access violation - code c0000005 (first/second chance not available)

UE4Editor_Engine!UWorld::GetFirstPlayerController() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\engine\private\world.cpp:3346]
UE4Editor_RTS_dev_408!ARTSPawn::ARTSPawn() [c:\users\evgen\documents\ue\rts_dev\source\rts_dev\rtspawn.cpp:29]
UE4Editor_CoreUObject!UClass::CreateDefaultObject() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\class.cpp:3340]
UE4Editor_CoreUObject!UObjectLoadAllCompiledInDefaultProperties() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectbase.cpp:725]
UE4Editor_CoreUObject!ProcessNewlyLoadedUObjects() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectbase.cpp:819]
UE4Editor_CoreUObject!TBaseStaticDelegateInstance::ExecuteIfSafe() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:1021]
UE4Editor_Core!TBaseMulticastDelegate::Broadcast() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\core\public\delegates\delegatesignatureimpl_variadics.inl:921]
UE4Editor_Core!FModuleManager::LoadModuleWithFailureReason() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\core\private\modules\modulemanager.cpp:461]
UE4Editor_Projects!FModuleDescriptor::LoadModulesForPhase() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\projects\private\moduledescriptor.cpp:398]
UE4Editor_Projects!FProjectManager::LoadModulesForProject() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\projects\private\projectmanager.cpp:53]
UE4Editor!FEngineLoop::LoadStartupModules() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:2163]
UE4Editor!FEngineLoop::PreInit() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:1609]
UE4Editor!GuardedMain() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\launch\private\launch.cpp:114]
UE4Editor!GuardedMainWrapper() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:200]
UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]
kernel32
ntdll

APlayerController* MyController = GetWorld()->GetFirstPlayerController();
MyController->bShowMouseCursor = true;
MyController->bEnableClickEvents = true;
MyController->bEnableTouchOverEvents = true;