x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

C++ First/Third Person Template Server Player Can't Move

If you create a new First/Third person project using the Blueprint templates and launch the game (without any changes) with 2 players, both the server and client players can move... However, if you create a First or Third person project using the C++ template and run it the same, the server player is unable to move while the client player can move just fine.

I'm new to the framework and was trying to use the C++ template as a reference to learn from... That said, I'm unable to figure out why it's not working and believe it to be a bug as it seems like it'd be rather silly if this were not a bug in a template that is otherwise identical to its Blueprint counterpart.

UE-31171

Product Version: UE 4.12
Tags:
more ▼

asked Aug 12 '16 at 05:35 PM in C++ Programming

avatar image

Mheetu
3 1 4

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

Hey Mheetu,

Thank you for the report but this is not a bug, it is simply part of the default settings for the ThirdPersonCharacter / FirstPersonCharacter Blueprints. If you want to turn this off, open the Character Blueprint and in the settings change:

 Auto Possess Player: Player 0

to:

 Auto Possess Player: Disabled

more ▼

answered Aug 12 '16 at 08:19 PM

avatar image

ImVawx ♦♦ STAFF
6.8k 114 18 128

avatar image Mheetu Aug 12 '16 at 09:46 PM

...interesting, why would you have separate default behaviors between your two otherwise identical templates?

Additionally, since posting, I also found the following bug report which you may want to update and resolve if there are no intentions of fixing it.

https://issues.unrealengine.com/issue/UE-31171

Thanks for the reply though! :)

Note: Ensure that you're opening the Blueprint in the content browser when changing this value and not applying it to the character in the viewport as it needs to be applied to new instances and not that single instance.

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question