Game not compiling starter simply scene

How did you try to cook, it’s missing UE4Game.exe, meaning the game executable did not get compiled.

Hi Guys, please help me… im beginner in ue4, and im not able com compile nothing in my editor…

i dont know what to do anymore… pretty frustrating.

this is the log file:

Running AutomationTool...
Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=C:/Users//Documents/Unreal Projects/newscene/newscene.uproject BuildCookRun -project=C:/Users//Documents/Unreal Projects/newscene/newscene.uproject -noP4 -clientconfig=Development -serverconfig=Development -nocompile -nocompileeditor -installed -ue4exe=UE4Editor-Cmd.exe -utf8output -platform=Win64 -targetplatform=Win64 -cookonthefly -nokill -map= -compressed -stage -deploy -cmdline= -Messaging -device=WindowsNoEditor@ -addcmdline=-SessionId=5C482B7A4DB6235EA42A00817B574212 -SessionOwner='' -SessionName=''  -run
Automation.Process: Setting up command environment.
CommandEnvironment.SetupBuildEnvironment: WARNING: ERROR: NOTE: Please ensure that 64bit Tools are installed with DevStudio - there is usually an option to install these during install
CommandEnvironment.SetupBuildEnvironment: WARNING: Assuming no compilation capability.
BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\\Documents\Unreal Projects\newscene\newscene.uproject
Project.Cook: ********** COOK COMMAND STARTED **********
CommandUtils.Run: Run: D:\EPICGAMES\Epic Games\4.12\Engine\Binaries\Win64\UE4Editor.exe "C:\Users\\Documents\Unreal Projects\newscene\newscene.uproject" -run=cook -cookonthefly -unattended -CrashForUAT -FORCELOGFLUSH -log -abslog="C:\Users\\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+EPICGAMES+Epic+Games+4.12\Server.log" -SessionId=5C482B7A4DB6235EA42A00817B574212 -SessionOwner="" -SessionName=""
Project.Cook: Waiting a few seconds for the server to start...
Project.Cook: ********** COOK COMMAND COMPLETED **********
Project.CopyBuildToStagingDirectory: ********** STAGE COMMAND STARTED **********
Project.CreateStagingManifest: Creating Staging Manifest...
Project.CleanStagingDirectory: Cleaning Stage Directory: C:\Users\\Documents\Unreal Projects\newscene\Saved\StagedBuilds\WindowsNoEditor
Project.CopyManifestFilesToStageDir: Copying NonUFSFiles to staging directory: C:\Users\\Documents\Unreal Projects\newscene\Saved\StagedBuilds\WindowsNoEditor
Project.CopyManifestFilesToStageDir: Copying DebugFiles to staging directory: C:\Users\\Documents\Unreal Projects\newscene\Saved\StagedBuilds\WindowsNoEditor
InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Não foi possível localizar o arquivo 'D:\EPICGAMES\Epic Games\4.12\Engine\Binaries\Win64\UE4Game.pdb'.
Stacktrace:    em System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   em System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
   em AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
InternalUtils.SafeCopyFile: WARNING: Failed to copy D:\EPICGAMES\Epic Games\4.12\Engine\Binaries\Win64\UE4Game.pdb to C:\Users\\Documents\Unreal Projects\newscene\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game.pdb, deleting, waiting 10s and retrying.
InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Não foi possível localizar o arquivo 'D:\EPICGAMES\Epic Games\4.12\Engine\Binaries\Win64\UE4Game.pdb'.
Stacktrace:    em System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   em System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
   em AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
InternalUtils.SafeCopyFile: WARNING: Failed to copy D:\EPICGAMES\Epic Games\4.12\Engine\Binaries\Win64\UE4Game.pdb to C:\Users\\Documents\Unreal Projects\newscene\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game.pdb, deleting, waiting 10s and retrying.
InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Não foi possível localizar o arquivo 'D:\EPICGAMES\Epic Games\4.12\Engine\Binaries\Win64\UE4Game.pdb'.
Stacktrace:    em System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   em System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
   em AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
InternalUtils.SafeCopyFile: WARNING: Failed to copy D:\EPICGAMES\Epic Games\4.12\Engine\Binaries\Win64\UE4Game.pdb to C:\Users\\Documents\Unreal Projects\newscene\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game.pdb, deleting, waiting 10s and retrying.
InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Não foi possível localizar o arquivo 'D:\EPICGAMES\Epic Games\4.12\Engine\Binaries\Win64\UE4Game.pdb'.
Stacktrace:    em System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   em System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
   em AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
InternalUtils.SafeCopyFile: WARNING: Failed to copy D:\EPICGAMES\Epic Games\4.12\Engine\Binaries\Win64\UE4Game.pdb to C:\Users\\Documents\Unreal Projects\newscene\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game.pdb, deleting, waiting 10s and retrying.
InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Não foi possível localizar o arquivo 'D:\EPICGAMES\Epic Games\4.12\Engine\Binaries\Win64\UE4Game.pdb'.
Stacktrace:    em System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   em System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
   em AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
InternalUtils.SafeCopyFile: WARNING: Failed to copy D:\EPICGAMES\Epic Games\4.12\Engine\Binaries\Win64\UE4Game.pdb to C:\Users\\Documents\Unreal Projects\newscene\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game.pdb, deleting, waiting 10s and retrying.
InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Não foi possível localizar o arquivo 'D:\EPICGAMES\Epic Games\4.12\Engine\Binaries\Win64\UE4Game.pdb'.
Stacktrace:    em System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   em System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
   em AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
InternalUtils.SafeCopyFile: WARNING: Failed to copy D:\EPICGAMES\Epic Games\4.12\Engine\Binaries\Win64\UE4Game.pdb to C:\Users\\Documents\Unreal Projects\newscene\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game.pdb, deleting, waiting 10s and retrying.
InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Não foi possível localizar o arquivo 'D:\EPICGAMES\Epic Games\4.12\Engine\Binaries\Win64\UE4Game.pdb'.
Stacktrace:    em System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   em System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
   em AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
InternalUtils.SafeCopyFile: WARNING: Failed to copy D:\EPICGAMES\Epic Games\4.12\Engine\Binaries\Win64\UE4Game.pdb to C:\Users\\Documents\Unreal Projects\newscene\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game.pdb, deleting, waiting 10s and retrying.
InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Não foi possível localizar o arquivo 'D:\EPICGAMES\Epic Games\4.12\Engine\Binaries\Win64\UE4Game.pdb'.
Stacktrace:    em System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   em System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
   em AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
InternalUtils.SafeCopyFile: WARNING: Failed to copy D:\EPICGAMES\Epic Games\4.12\Engine\Binaries\Win64\UE4Game.pdb to C:\Users\\Documents\Unreal Projects\newscene\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game.pdb, deleting, waiting 10s and retrying.
InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Não foi possível localizar o arquivo 'D:\EPICGAMES\Epic Games\4.12\Engine\Binaries\Win64\UE4Game.pdb'.
Stacktrace:    em System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   em System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
   em AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
InternalUtils.SafeCopyFile: WARNING: Failed to copy D:\EPICGAMES\Epic Games\4.12\Engine\Binaries\Win64\UE4Game.pdb to C:\Users\\Documents\Unreal Projects\newscene\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game.pdb, deleting, waiting 10s and retrying.
InternalUtils.SafeCopyFile: WARNING: SafeCopyFile Exception was Exception in mscorlib: Não foi possível localizar o arquivo 'D:\EPICGAMES\Epic Games\4.12\Engine\Binaries\Win64\UE4Game.pdb'.
Stacktrace:    em System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   em System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
   em AutomationTool.InternalUtils.SafeCopyFile(String SourceName, String TargetName, Boolean bQuiet, Boolean bFilterSpecialLinesFromIniFiles)
InternalUtils.SafeCopyFile: WARNING: Failed to copy D:\EPICGAMES\Epic Games\4.12\Engine\Binaries\Win64\UE4Game.pdb to C:\Users\\Documents\Unreal Projects\newscene\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game.pdb
Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Failed to copy D:\EPICGAMES\Epic Games\4.12\Engine\Binaries\Win64\UE4Game.pdb to C:\Users\\Documents\Unreal Projects\newscene\Saved\StagedBuilds\WindowsNoEditor\Engine\Binaries\Win64\UE4Game.pdb
   em AutomationTool.CommandUtils.CopyFileIncremental(String Source, String Dest, Boolean bAllowDifferingTimestamps, Boolean bFilterSpecialLinesFromIniFiles)
   em Project.CopyManifestFilesToStageDir(Dictionary`2 Mapping, String StageDir, String ManifestName, List`1 CRCFiles, String PlatformName)
   em Project.CopyUsingStagingManifest(ProjectParams Params, DeploymentContext SC)
   em Project.ApplyStagingManifest(ProjectParams Params, DeploymentContext SC)
   em Project.CopyBuildToStagingDirectory(ProjectParams Params)
   em BuildCookRun.DoBuildCookRun(ProjectParams Params)
   em AutomationTool.BuildCommand.Execute()
   em AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
   em AutomationTool.Automation.Process(String[] CommandLine)
   em AutomationTool.Program.MainProc(Object Param)
   em AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
   em AutomationTool.Program.Main()
Program.Main: AutomationTool exiting with ExitCode=1 (Error_Unknown)
Domain_ProcessExit
copying UAT log files...
BUILD FAILED

in this case just created a new scene and Ctrl+shipt+p.
Alt+p, works fine… the only deploy method that works for my scenes is the html method…

im i missing something?

thnx

Hey ghorcades-

Are you attempting to compile game code after creating a project or are you trying to package the project? If you are compiling code, are you doing so through Visual Studio or the in editor compile button? If you are packaging, can you provide your package settings (platform / 32 vs 64 bit)? Also let us know if you’re using a code project or a blueprint project if you’re trying to package.

well, im hitting the launch button on windows10 64 and thats is not working,

ins not the packaging under the menu, Now im downloading the debbuging and depurators codes, that i somewere that works…

the problem is that thing takes so much hd space…

If I understand correctly, you’ve created a project and then clicked the Launch button in the editor? Is the project purely a blueprint project or was it created as a code project or had code added to it?