Weapon visibility bug
Hi, I'm facing a strange problem: My game is a third person rpg, I have a mainhand socket on my character skeleton and a sword attached to this socket. Everything is ok while I try to preview the sword on the mainhand socket in the viewport, I can play animations and the mesh is here. Now, when I play the game and equip this sword, the sword is invisible. BUT, the sword is here because when I turn the camera in every direction, sometime the sword is showing for something like one frame and disapear again. I checked the mesh normals but it's not the problem.
The problem only happen with weapons because I made armor part with the same software/export parameters and they are visible when I equip them with the same process. Thanks
asked Aug 12 '16 at 05:44 PM in Using UE4
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