Custom event is sometimes firing and sometimes not
I have a custom event that replicates to the server. I call it within a function if i get a hit from line trace. In the function I sticked breakpoints to the "call event" node. This node is always called when it should be called, but the event itself is sometimes firing and sometimes not. At the beginning it worked fine, this problem just occured a few days ago without me making any change to the project. I tried making the event new and restarting the project. Other custom events are working without any problems. It'd be great if I don't have to rebuild my game in a blank project because there is already quite a bit of content in the game, but I tried it with migrating the necessary assets in a blank project with the same result like in the main project.
Here is where the event is getting called
And this is where the event sometimes fires and sometimes not
This is my first question in a forum so I'm not sure if I provided enough information :/ If not just let me know.
asked Aug 12 '16 at 06:59 PM in Blueprint Scripting
I changed the collision boxes in the character BP to "block all dynamics". It works fine now, but if somebody knows why "block visibility" wasn't sufficent when I'am using trace line by visibility, I'd be glad to hear an answer :)
answered Aug 17 '16 at 02:17 PM
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