Is Screen Percent supported for HTC Vive?
I'd like to be able to improve the anti-aliasing quality of my VR projects by using a post processing Screen Percentage value greater than 100%. This works fine for Oculus Rift display, but when using a value greater than 100% and running on the Vive the left/right eye projections go way out of alignment and are unusable. The effect is somewhat similar to crossing your eyes.
Is the Vive supposed to gracefully support Screen Percent values other than 100%? Have I found a bug?
Steps to reproduce:
asked Aug 12 '16 at 07:05 PM in Rendering
I have the same problem... Any solution yet?
answered Nov 07 '16 at 10:54 PM
a have the same problem and find way to fix it, just use console comand r.ScreenPercentage 200 to set it on 200
answered Jan 11 '18 at 07:20 AM
Follow this question
Once you sign in you will be able to subscribe for any updates here