Make UE4Editor UE4Game UnrealPak CrashReportClient ShaderCompileWorker UnrealLightmass get error

Building UE4Editor…
Using clang version ‘3.8.0’ (string), 3 (major), 8 (minor), 0 (patch)
Creating makefile for UE4Editor (no existing makefile)

Failed to read dependency cache: Access to the path “/home/heloow/Desktop/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/DependencyCache.bin.buildmutex” is denied.

ERROR: System.UnauthorizedAccessException: Access to the path “/home/heloow/Desktop/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/DependencyCache.bin” is denied.

at System.IO.File.Delete (System.String path) <0x7f48ea55a100 + 0x0015c> in :0

at UnrealBuildTool.FileReference.Delete () <0x41725710 + 0x0001b> in :0

at UnrealBuildTool.DependencyCache.Load (UnrealBuildTool.FileReference CacheFile) <0x41725290 + 0x0020f> in :0

at UnrealBuildTool.DependencyCache.Create (UnrealBuildTool.FileReference CacheFile) <0x41725080 + 0x000ab> in :0

at UnrealBuildTool.UnrealBuildTool.RunUBT (System.String[] Arguments, UnrealBuildTool.FileReference ProjectFile) <0x41702dc0 + 0x017cb> in :0

Makefile:188: recipe for target ‘UE4Editor’ failed
make: *** [UE4Editor] Error 5

You need to resolve file permissions problem:

Failed to read dependency cache:
Access to the path
“/home/heloow/Desktop/UnrealEngine/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/DependencyCache.bin.buildmutex”
is denied.

This file is created/updated during the build. It looks like you first attempted to build as another user, and now you cannot open/write to that file. You may want to remove the whole Engine/Intermediate directory, regenerate the projects and restart the build.