Efficiently checking multiple branch options
Hi guys, got a question that hopefully has a simple answer here. Im trying to update my HUD depending on what an integer is set to like I have shown in the screenshot. Problem is I'm going to have ~30 different variations on the HUD, and I'm sure theres a more efficient way to do this than copying and pasting what I have below 30 times.
Any advice on updating the HUD is also appreciated; I'm still a newbie. Thank you!
asked Aug 13 '16 at 11:41 AM in Blueprint Scripting
You could use a switch, like the one here:
answered Aug 13 '16 at 11:59 AM
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