[4.8.3] Project Crashing on startup

Project crashed after creating a new material asset. Now crashes on startup.

MachineId:ADEF58EF48210ADF83CDB4AFECFDEB7A
EpicAccountId:4a9ebfbc004f41c19b7b49e3d04ae29b

Unknown exception - code 00000001 (first/second chance not available)

"Fatal error: [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.8\Engine\Source\Runtime\Core\Private\HAL\FileManagerGeneric.cpp] [Line: 605]
Invalid BufferCount=0 while reading D://

UE4Editor_Core!FDebug::AssertFailed() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\private\misc\outputdevice.cpp:355]
UE4Editor_Core!FArchiveFileReaderGeneric::InternalPrecache() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\private\hal\filemanagergeneric.cpp:605]
UE4Editor_Core!FArchiveFileReaderGeneric::Serialize() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\private\hal\filemanagergeneric.cpp:644]
UE4Editor_Core!operator<<() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\public\misc\guid.h:179]
UE4Editor_Core!operator<<() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\private\serialization\customversion.cpp:69]
UE4Editor_Core!operator<<() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\public\containers\array.h:1203]
UE4Editor_Core!FCustomVersionContainer::Serialize() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\private\serialization\customversion.cpp:101]
UE4Editor_CoreUObject!operator<<() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\coreuobject\private\uobject\packagefilesummary.cpp:79]
UE4Editor_AssetRegistry!FPackageReader::OpenPackageFile() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\assetregistry\private\packagereader.cpp:37]
UE4Editor_AssetRegistry!FAssetDataGatherer::ReadAssetFile() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\assetregistry\private\assetdatagatherer.cpp:422]
UE4Editor_AssetRegistry!FAssetDataGatherer::Run() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\assetregistry\private\assetdatagatherer.cpp:186]
UE4Editor_Core!FRunnableThreadWin::Run() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73]

Hello Azgirio,

I have a few questions for you that will help narrow down what issue it is that you are experiencing.

Quick questions:

  1. Can you reproduce this issue in a clean project?
  2. If so, could you provide a detailed list of steps to reproduce this issue on our end?
  3. Could you provide screen shots of the material involved?
  4. Can you reproduce this in the latest release of the engine?

Hello Azgirio,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will follow up.

Thanks,