how to teleport 2 or more players
I've been working on a simple multiplayer ball game, no problems so far with networking, the only issue i have is when they meet at checkpoint, i have set that game waits for all players to hit it, before teleporting all to next checkpoint. Now my problem is, only the host gets teleported, not the clients. Any ides where did i screw up?
asked Aug 13 '16 at 08:40 PM in Blueprint Scripting
the problem here is that you only trigger your event once, for only one controller, you may need to put for loop with you player array
answered Aug 13 '16 at 10:23 PM
hmm I did some playing around with it like you suggested, still no luck. Just cant figure this one out, nothing happens when I have loop in between, tried various different combinations and few guides from YT on ForEachLoop :/
Also gave a try with getting "get overlapped actors" from on begin overlap node, also no luck.
answered Aug 14 '16 at 03:00 PM
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