Strange rotation values
I am trying to make an Actor move forward relatively to its rotation. It's in 2D, so I need only X and Z axes. My soultion is to multiply the forward velocity by sinus of Pitch angle for axis X and by cosinus for axis Z. Now the actual problem: I have an Actor with world rotation =
EDIT: Also, whose idea was it to make the rotation's values in order of Roll, Pitch, Yaw in the editor, but Pitch, Yaw, Roll in the FRotator constructor? Only creates further confusion IMO (this was not the source of the problem, however, I still don't know the solution).
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