After switching camera angles, my player controller becomes tiny.

Okay, so I am newer to Unreal. Loving it so far. I created a basic animation to sit down when I walk up to a chair and press e. When I press e again, it plays the animation in reverse and switches back to the player camera. However, when I go back to the player controller after leaving the chair, I am suddenly really tiny.
Here is a video of the problem:

My blueprint is also shown in the video.
If anyone could help me out with this, that would be amazing! Thanks!

Without seeing the way your camera/character is setup more in-depth, my first guess is that you’re not tiny but that the camera is getting moved to the center of your character. I’m not 100% on this, but I don’t think you want to use the same exact node for the targets on the Set New Target With Blend. You may need to Get the camera component of your character to plug into the new target?

Yes that is exactly what is happening, thanks!
However, I can’t plug in the First Person Camera to New View Target because it isn’t an actor reference, it is a camera reference… Ugh.

Okay, I ended up figuring it out through some tutorials. For whatever reason, I had to do this…

Thanks anyways!