Error in creating c++ project

The project could not be compiled. Would you like to open it in Visual Studio?

 Running C:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/DotNET/UnrealBuildTool.exe MyProject2 Development Win64 -project="D:/ossproject/MyProject2/MyProject2.uproject" -editorrecompile -progress -noubtmakefiles -NoHotReloadFromIDE
 @progress push 5%
 Parsing headers for MyProject2Editor
   Running UnrealHeaderTool "D:\ossproject\MyProject2\MyProject2.uproject" "D:\ossproject\MyProject2\Intermediate\Build\Win64\MyProject2Editor\Development\MyProject2Editor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
 Reflection code generated for MyProject2Editor in 3,4449271 seconds
 @progress pop
 Performing 8 actions (4 in parallel)
 [3/8] Resource ModuleVersionResource.rc.inl
 [2/8] Resource PCLaunch.rc
 PCH.MyProject2.h.cpp
 MyProject2.generated.cpp
 MyProject2GameMode.cpp
 MyProject2Character.cpp
 MyProject2.cpp
 [8/8] Link UE4Editor-MyProject2.dll
    Cr?ation de la biblioth?que D:\ossproject\MyProject2\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-MyProject2.lib et de l'objet D:\ossproject\MyProject2\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-MyProject2.exp
 MyProject2.cpp.obj : error LNK2019: symbole externe non r?solu "__declspec(dllimport) public: static class TBaseDelegate<class FFixedUObjectArray *> & __cdecl FCoreDelegates::GetObjectArrayForDebugVisualizersDelegate(void)" (__imp_?GetObjectArrayForDebugVisualizersDelegate@FCoreDelegates@@SAAEAV?$TBaseDelegate@PEAVFFixedUObjectArray@■■■$V@@XZ) r?f?renc? dans la fonction "void __cdecl `dynamic initializer for 'GObjectArrayForDebugVisualizers''(void)" (??__EGObjectArrayForDebugVisualizers@@YAXXZ)
 MyProject2GameMode.cpp.obj : error LNK2001: symbole externe non r?solu "public: virtual bool __cdecl AGameMode::SetPause(class APlayerController *,class TBaseDelegate<bool>)" (?SetPause@AGameMode@@UEAA_NPEAVAPlayerController@@V?$TBaseDelegate@_N$$$V@@@Z)
 MyProject2.generated.cpp.obj : error LNK2001: symbole externe non r?solu "public: virtual bool __cdecl AGameMode::SetPause(class APlayerController *,class TBaseDelegate<bool>)" (?SetPause@AGameMode@@UEAA_NPEAVAPlayerController@@V?$TBaseDelegate@_N$$$V@@@Z)
 D:\ossproject\MyProject2\Binaries\Win64\UE4Editor-MyProject2.dll : fatal error LNK1120: 2 externes non r?solus
 ERROR: UBT ERROR: Failed to produce item: D:\ossproject\MyProject2\Binaries\Win64\UE4Editor-MyProject2.dll
 Total build time: 30,51 seconds

What VS version you use (is it VS2015 Update 3?), what exact version of UE4 do you have (4.12.?)?

I have VS2013 Ultimate and UE4 4.12.5