Particles for footsteps (through emitters)
I thought I could add some particles to my footsteps just by replacing the "play sound at location" with "spawn emitters at location". I was obviously wrong since it doesn't work that well. The particles don't spawn under my feet, but at a specific location on the map. Anyone noticing any obvious mistakes?
I've included my blueprint here;
All the best
asked Aug 15 '16 at 05:32 AM in Blueprint Scripting
The problem is in "Break Hit Result" node, you are passing the Impact Normal, I assume that you want the Impact Point instead.
The Impact Normal is just the the facing direction from the plane you had the impact, being a vector with lenght equal to 1 (like a (0.5, 0.25, 0.25) vector), which looks like the world's origin.
answered Aug 15 '16 at 04:31 PM
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