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Particles for footsteps (through emitters)


I thought I could add some particles to my footsteps just by replacing the "play sound at location" with "spawn emitters at location". I was obviously wrong since it doesn't work that well. The particles don't spawn under my feet, but at a specific location on the map. Anyone noticing any obvious mistakes?

I've included my blueprint here;


All the best

Product Version: UE 4.12
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asked Aug 15 '16 at 05:32 AM in Blueprint Scripting

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avatar image Ozcorps Aug 15 '16 at 07:52 AM

IF the point its firing its under the player then the pawn ref for actorlocation has to be wrong somehow.. maybe add a arrow on the player for ref a location to see if its that and not after the linetrace..

avatar image ExtraTorpedo Aug 15 '16 at 04:17 PM

Thanks for a quick response! It is a arrow on the player already, so I'm guessing it's not that.

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The problem is in "Break Hit Result" node, you are passing the Impact Normal, I assume that you want the Impact Point instead.

The Impact Normal is just the the facing direction from the plane you had the impact, being a vector with lenght equal to 1 (like a (0.5, 0.25, 0.25) vector), which looks like the world's origin.

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answered Aug 15 '16 at 04:31 PM

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avatar image ExtraTorpedo Aug 15 '16 at 08:44 PM

Thanks man, that solved the problem!

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