Have to recompile a parent class every time I open unreal
Hello there !
A random bug just appears in our project and we didn't find any solution yet :
Error This blueprint (self) is not a TRASHCLASS_BaseWeapon_182, therefore ' Target ' must have a connection.
This error disappears if I recompile the parent class but come over with the next start of the engine. I can provide you my project if you need it. I'm in 4.12.5
Thanks in advance for any help !
asked Aug 15 '16 at 08:40 AM in Bug Reports
Here is a great post that contains more information on what can cause these sorts of errors, and it'd give you a great starting point for beginning to debug your issue: https://answers.unrealengine.com/questions/380759/trashclass-issues.html
If you are unable to resolve the issue or determine the main cause, or ideally get a way to reproduce it in a clean project, please feel free to reopen this thread and provide a detailed list of steps (if you are able to determine a repro) or PM me a link to Dropbox where I can download a test project on the forums: https://forums.unrealengine.com/member.php?160394-Sean-Flint
Let me know if you have further questions.
Have a great day!
answered Aug 17 '16 at 01:16 PM
Sean L ♦♦ STAFF
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