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how moving a sequencer/cinemtaic scene aroud?

hiya,

i was wondering if there is a way to setup a type of hierarchy for a cinematic in unreal? f.ex if i were to have a "root" point for everything i spawn in a cinematic(cams, skeleton meshes, static meshes etc..), so i can reposition or rotat the scene iv setup?

another question:

is it possible to export the cameras/or master camera into maya or max etc for motion editing of characters? i also seem to recall i once saw a way to animate in maya and see the live update in unreal?

cheers!

Stian S

Product Version: UE 4.12
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asked Aug 15 '16 at 10:46 AM in Using UE4

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animian
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