how moving a sequencer/cinemtaic scene aroud?
i was wondering if there is a way to setup a type of hierarchy for a cinematic in unreal? f.ex if i were to have a "root" point for everything i spawn in a cinematic(cams, skeleton meshes, static meshes etc..), so i can reposition or rotat the scene iv setup?
is it possible to export the cameras/or master camera into maya or max etc for motion editing of characters? i also seem to recall i once saw a way to animate in maya and see the live update in unreal?
asked Aug 15 '16 at 10:46 AM in Using UE4
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