Bug: Server replicates the movement of attached actors when it should not.
I want to change the local transform of an attached object independently on the server and on the client, but replication kicks in when the object is attached (replicate movement is off on every actor in game) and moves this actor based on the server transform. Is this intended? Any way to disable movement replication? I can provide videos and project files if needed. This also happens in a packaged project.
Edit: Here is a video from Client POV. The gun actor is moving on server form the start but after a 10 second delay (when I attach the Object) it starts to also move on client. https://www.youtube.com/watch?v=_ItVT39So2M
Thanks for your response. I could not find why the server starts replicating attached actors, but as a work around I now change the transform of components inside the actor instead of changing the transform of the actor.
answered Aug 15 '16 at 10:13 PM
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