Why is AActor tick not called in DebugGame Editor?

Hi, I have extended the AActor class en activated the tick function

void AGameFlowManager::BeginPlay()
{
	PrimaryActorTick.bCanEverTick = true;
	_timeObject = new TimeObject();
	bool tickenabled = this->IsActorTickEnabled();
}

This works fine and the tick is called, untill I switch from “Development Editor” to “DebugGame editor”. The BeginPlay() method is still called but the Tick(float DeltaTime) method isn’t. Does Someone know a solution for this?

Have you tried setting the flag in the ctor of the derived class ?

Yes, I also tried that.

AGameFlowManager::AGameFlowManager(const class FPostConstructInitializeProperties& PCIP)
: Super(PCIP)
{
	PrimaryActorTick.bCanEverTick = true;
}