Cooked Material Instance File Sizes Are Too Big
I believe that this is a bug because the game engine should compile all combinations of the master material, inside the master material. But it compiles different combinations(which has a non-default static switch parameter), into instances. For example:
It should compile all instances into the master material. But if I alter a static switch parameter in an instance, it recompiles it again in that instance. That's why now there are extra tens of MB's of data in my cooked apk.
This is my master material:
Thanks for your report! UE-16031 has already been entered apparently, it's due to static parameters which are causing the bloat in cooked material instances. This bug is set at a priority 3 and it's backlogged at this time.
answered Aug 16 '16 at 06:31 PM
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