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Blurred in game, sharp when pause/ejected

I've noticed that my simple project with low resolution textures is blurred when the game is running, but sharp if I pause and 'eject'. I'd like the game to look like the sharper 'eject' image on the right. How do achieve the sharper look?

left in game, right pause and eject

I have added a Post Process Volume with these settings changed from default:

Post Process Volume

  • Unbound = true

  • Enabled = true

Misc

AA Method = none


My texture is has:

Level Of Detail

Mip Gen Settings = noMipmaps

Texture

Never Stream = true Filter = Nearest

Product Version: Not Selected
Tags:
blur-compare.png (45.0 kB)
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asked May 22 '14 at 01:06 PM in Rendering

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Deab
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You touched anything in scalibility settings? Also try to disable postprocessing

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answered May 22 '14 at 01:24 PM

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Shadowriver
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avatar image Deab May 22 '14 at 01:33 PM

Ah yes was the scalability settings - thanks!

avatar image Deab May 22 '14 at 01:34 PM

Shadowriver if you want to post as an answer I'll mark it as accepted.

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