Blurred in game, sharp when pause/ejected

I’ve noticed that my simple project with low resolution textures is blurred when the game is running, but sharp if I pause and ‘eject’. I’d like the game to look like the sharper ‘eject’ image on the right. How do achieve the sharper look?

6807-blur-compare.png

I have added a Post Process Volume with these settings changed from default:

Post Process Volume

  • Unbound = true
  • Enabled = true

Misc

AA Method = none


My texture is has:

Level Of Detail

Mip Gen Settings = noMipmaps

Texture

Never Stream = true
Filter = Nearest

You touched anything in scalibility settings? Also try to disable postprocessing

Ah yes was the scalability settings - thanks!

if you want to post as an answer I’ll mark it as accepted.