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4.13 P1 - Posing broken in Persona

Cannot rotate any bones on imported skeletal mesh in order to pose or animate using built-in animation editor in Persona in 4.13 preview 1. Identical FBX imported into 4.12 works fine.

Product Version: UE 4.13 Preview
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asked Aug 15 '16 at 03:15 PM in Bug Reports

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HenrikRyosa
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avatar image Steve Hardister ♦♦ STAFF Aug 15 '16 at 09:32 PM

Hi HenrikRyosa,

Using the same FBX exported from Maya 2016 I was not able to reproduce the issue by importing into UE4.12.5 and UE4.13, then adjusting the bones in the AnimBlueprint for both as shown in the image below:

Ref Pose

Be sure you have ref pose selected as shown. If this is not an accurate reproduction of the issue, please post more comprehensive repro steps.

Thanks,

Steve H.

refpose.png (535.1 kB)
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Hi HenrikRyosa,

Since we have not heard back from you in while, we are closing this post for tracking purposes. However, if you feel I have not reproduced the bug you are describing accurately, please list more accurate steps so that we can reproduce the issue on our end.

Thanks,

Steve H.

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answered Aug 19 '16 at 01:54 PM

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