Unable to apply an instanced Material to a BSP Brush Item?
Hello fellow unreal engineers,
i have stumbled accross a problem i cannot explain to myself so i'm asking you for help or advice.
i created a master material with a lot of stuff in it, diffuse map, normal map, height map, metallic/roughness/occlusion as well as some parameters and tiling options. all works as expected, i can create instances of the material and set up like i want it to be. i can also apply the materials to static meshes, no problem at all.
however i just tried to create a level with the bsp brushes, like for example a box. and now comes my problem: i cannot assign the material to the box. or more precisely, i can assign it. it shows up in the details panel.
but it is not rendered onto the object. the object looks like this checkboard material. am i doing something wrong? i can assign other materials to the box and they seem to work, however when i then reassign my instanced one, or any of the instanced ones i created already, it will not be visible on the object.
please help =)
asked Aug 15 '16 at 06:26 PM in Using UE4
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