Smooth camera’s position change triggered by character's velocity

Hello, guys. I am working on a side scroller where a character can reach quite high speeds and the camera (char. component) needs to move further away from a default position to make incoming obstacles visible earlier to give more time to react. When a character reduces speed to a certain point, the camera moves back closer.

I do have this working Get velocity> Break vector> Y greater than 450> branch true> Activate Camera_1. If velocity is lower than branch false> activate camera_0 (the default one), but I need smooth transition with ease in, out. I’ve tried to combine various online methods with my case, but either timeline “Reverse” would not work or attempts with “set view target with blend” would fail since it doesn’t want to accept none of my cameras as a target.

Could you give me a hint for a clean way to a smooth transition between cameras? Timelines would work perfectly for this situation, but I can’t make them go reverse and I have to create another timeline for the camera to come back.