x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Office Holiday

Epic Games' offices will be on holiday from June 22nd to July 7th. During this period support will be limited. Our offices will reopen on Monday, July 8th. 

NotifyActorEndOverlap event triggering with extreme inconsistency

I have a very large trigger volume that is set to "OverlapOnlyPawn" and the NotifyActorEndOverlap function is triggering with EXTREME inconsistency. The NotifyActorBeginOverlap event triggers 100% with no problem. Anyone else ever experience this?

I'm trying to create a map boundary volume, so it needs to be large. Also, my pawn travels very fast; up to 25,000uu per sec. I tried setting the "UseCCD" option to true for both my pawn and the volume. No luck there :/

Product Version: UE 4.10
Tags:
more ▼

asked Aug 15 '16 at 09:06 PM in Using UE4

avatar image

Ryan Darcey
836 47 43 70

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

Figured it out...

I'm attaching a "passenger" pawn to my hero character. When my hero character exits the volume, sometimes the "OtherActor" in NotifyActorEndOverlap is the hero character, and sometimes it's the passenger pawn. I expected my hero character to always get passed into NotifyActorEndOverlap at some point, but it never will in the case where the passenger triggers the event. Don't know why this is, but I can work with it. Just unexpected behavior.

more ▼

answered Aug 15 '16 at 10:10 PM

avatar image

Ryan Darcey
836 47 43 70

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question