Is Media Framework Video Playback Tied to the Main Game Loop?
Hey Guys, So I'm using the Stereo Panoramic Movie capture plugin to record a 360 video, but running into issues when trying to record a video of an animated media texture. I have a mesh with a media texture playing in the scene while I'm recording 360 stereo with the plugin, and it seems that the video of the texture is continuing to play while the editor waits for the 360 images to render. Currently using the command line arguments
asked Aug 16 '16 at 02:12 AM in Rendering
This is currently not supported, sorry. We rely on the video decoder to provide the correct timing based on the desired playback speed. The decoder does not care what the Engine is doing - it will keep playing at the desired rate.
For 4.14 we will look into ways to synchronize media playback with the Engine, particular with Sequencer and movie capture.
answered Aug 29 '16 at 04:46 PM
After years and years of wanting this, even since the UDK days, it is finally possible. Use an image plate with image sequences and sequencer instead of video textures.
answered Oct 05 '17 at 03:55 PM
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