Say I have 30 sprites from 3 different sheets when I build my project does the engine automatically create one new big texture atlas for my sprites or is the engine packing the 3 sprite sheets I imported and extracted my sprites from.
Say I have 30 sprites from 3 different sheets when I build my project does the engine automatically create one new big texture atlas for my sprites or is the engine packing the 3 sprite sheets I imported and extracted my sprites from.