Is it possible to apply DOF into HMD(vive)
I am looking for the solution that I can apply depth of field (or blur, out focus) when I wear the HMD. It should not be the motion blur, Depth of field will be great.
I do not concern the hardware performance yet, Is it possible to apply in ue4?
If I can, What is the best answer to use DOF? postprocess will be fine??
asked Aug 16 '16 at 03:14 AM in VR
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