using thirdparty libs cause "game module can't be loaded"
recently i'm trying to use a third party library in my project which contains some head files and a lib file. i configured the Project.build.cs file, use "PublicIncludePaths.Add" and "PublicAdditionalLibraries.Add" function to add head file folder and the lib file
but once i add new codes which contains the functions in the lib, and click the complete button in editer, then the problem comes:
i'm using vs2015 and ue 4.11.2 the library is Oculus Platform SDK , i'm trying to achive a leaderboard feature in my project, or is there any other way to do this?
asked Aug 16 '16 at 08:18 AM in C++ Programming
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