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Get list of textures from a material?

How can I get an array of textures used by a material at runtime, in c++?

For example, when a user clicks an object, I would like to print the names of the textures used by the object's material.

I know I can use MaterialInstance.GetTextureParameterValue("TextureName") to get the texture, but this implies that I know the texture name. I would like something which works with any textured material.

Product Version: UE 4.12
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asked Aug 16 '16 at 01:01 PM in C++ Programming

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Arthur Masson
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answered Aug 16 '16 at 01:25 PM

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ScottSpadea
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