x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Sequencer play speed

Hello, I have a problem with the sequences in 4.12: If I trigger them to play using blueprints then the speed is much faster than what I see in the preview or how they play when on autoplay.

Any ideas about workarounds or how to fix this would be greatly appreciated.

Thank you, -Adrian

Product Version: UE 4.12
Tags:
more ▼

asked Aug 16 '16 at 02:11 PM in Bug Reports

avatar image

AdrianLazar
33 8 11 14

avatar image AdrianLazar Aug 16 '16 at 02:20 PM

Adding to the above, If during PIE the sequencer edit window is closed and I trigger the sequence by blueprint then it plays much much faster, maybe getting to the end instantaneous. On the other hand, if the sequencer edit windows is open while PIE, the triggered sequence seems to play 4 times faster.

I tried in on two other computers with the same results.

avatar image Rudy Q ♦♦ STAFF Aug 16 '16 at 03:32 PM

Hello AdrianLazar,

I have a few questions for you that will help narrow down what issue it is that you are experiencing.

Quick questions:

  1. Can you reproduce this issue in a clean project?

  2. If so, could you provide a detailed list of steps to reproduce this issue on our end?

  3. Could you provide screen shots of any settings/blueprints that may be involved?

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

Hi Rudy, Thanks for getting back to me. So after I poster my problem, I remembered that you guys made the issues public and after a quick search, sure enough, I found the bug: https://issues.unrealengine.com/issue/UE-31401

Looks like it's been solved for 4.13 but I don't know how to delete this post. I'll mark this as solved.

Cheers, -Adrian

more ▼

answered Aug 16 '16 at 04:54 PM

avatar image

AdrianLazar
33 8 11 14

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question